Lock yourself inside a room and escape your own reality
Inspired by computer games, a growing trend of escape
rooms is rising. A live-action quest that perfectly suits millennials leisure
time in this digital world in which urban tourism dominates.
By Yemen Al Fadel and Stephanie Rosado
By Yemen Al Fadel and Stephanie Rosado
As the
players walk into a room with no idea of what is yet to come, the game master
instructs its players to stay calm and emerge their minds into the mindset of
someone who is trying to escape in order to survive. The clock is set for 60
minutes, and the countdown begins. Time knows no mercy and even though the clock
seems to get slow at times, it continues ticking no matter what. The players get anxious, scared and quite excited,
“there is nothing worse than looking at the clock when you know you are stuck
in a puzzle,” said Sebastian Vandborg, a player who had somewhat experience in
solving escape rooms.
Budapest and escape rooms
In the city of Budapest, there is
more than 80 escape rooms, all operated by more than 50 different companies
such as Locked Room, Portal Quest, Neverland, PaniQ-Room, E-Exit among others.
Each room has its own story, theme, and set of rules.
For the most part, escape rooms have become a big phenomenon
in Budapest given its ruin pubs, and abandoned buildings.
Máté explained how Budapest is the place with all the weird
places and unique buildings, however; they are still colorful, fun and creative
so this city is built on creative ideas.
According to Business Insider people paying to be locked up
in a room and trying to escape is one of the top attractions for tourists.
“Budapest is one of the main entertainment centers in
Europe” said Csenge Kesmarky the
owner of an escape room called Neverland.
Kesmarky began his journey with escape rooms five years ago
when he opened his first establishment in San Jose, in California. He explained
that the business is not as astonishing as it is in Budapest.
Most of the games cost between 5,724 Forints, ($20 USD) and
12,000 Forints ($51 USD) depending on the size of the group.
Nevertheless, escape rooms in Budapest are more affordable
then in other countries, according to Máté, one reason people like to come to
Budapest and do these activities is, “because we have loads of them and they are cheaper than in western Europe or in the USA.”
These puzzle rooms have rejuvenated Budapest by giving light
to neglected buildings, which used to be known as the ugly side of Budapest has
now potential to become the maze of an everlasting set of rooms dedicated to
challenge the minds of people worldwide according to Independent.
“As tourist, we look for something cheap and fun,” said
Benjamin Lau, a tourist from Hong Kong that has been doing escape rooms for
nearly five years.
“One of the things I always look for when I travel; is
escape rooms,” said Lau, “this is my way of escaping my reality by pushing my
limits.”
It becomes tricky for these companies to offer each player a unique experience, given that the competition gets higher and higher each year
with the upgrowing market of people opening escape rooms from the first generation
rooms to the latest fourth-generation rooms.
These types of activities not only entertain people, more
than challenging people to push their limits, it also creates team building and
better communication skills.
“A lot of people come specifically to do escape rooms,” said
Máté. “They come in on a Monday and stay for a week just doing different types
of escape rooms every day. By the end of the week, they have solved over 20
rooms.”
Origin of Escape Rooms
It all began in 2011 when Attila
Gyurkovics opened the first escape room in Europe called “Parapark” he
explained in an interview with Atlas Obscura, that his inspiration came from a
computer game. At the moment he had no idea that this game would cause such an epidemic that would change the Budapest experience for tourists all over the
world.
One of the reasons behind Gyurkovics’s inspiration was a mental state called “Flow” in which people
tend to move into a state of hyper-concentration and creativity.
ParaPark was the beginning of a whole new era of touristic
activities, according to Budapest Business Journal, most owners are not
businesspeople, instead they are entrepreneurs who know how to invest the least
and get the most out of the money.
“Hungarians are very
particular with their creations,” said Ildi Gratzer a game master who has been
working for Mindcrime for two years.

Not to mention, the “escape” factor with Harry Houdini one
of the most famous illusionists in the world. He was a stunt performer and was
known for his sensational escape acts.
“When we create
escape rooms, we try to make them unusual,” said Gratzer, “it is not about how
difficult it is but rather how creative we are with the details of our
creation.”
Escape rooms have been around for nearly a decade in Europe,
most of the escape rooms have the same safety measurements, however; early in
this year, there was an incident in Poland in which five teenagers died in a
fire while doing an escape room.
“The Poland incident
was in someone’s garage, so it was in a building that was not equipped for an escape
room, it was a homemade thing,” said Kesmarky.
After this incident, Poland closed 13 escape rooms and
security measurements have increased, making escape rooms better equipped for
their players.
The escaping challenges
With all the escape rooms opening up, the best way to excel
from the other companies is to make the themes unique and breakthrough the
typical locks and clues.
There are several types of themes, which include the panic
experience of horror sounds, people and chasing you. Others are based on films,
that are more fantasy based. Such as Alice in Wonderland, Wizards, spaceships.
They also created a set of escape rooms that are more about a different
culture, such as E-exits “Santa Muerte” which is Mexican based.
Nevertheless, the puzzles are categorized into mental and
physical approaches, the rooms have a set of clues hidden all over. The first
room tends to be smaller than the other rooms, this makes the players feel
apprehensive and troubled which activates their survival instincts in their
brains. According to Gratzer having a soundtrack makes their minds associate
sounds with memories and this creates a diversion which makes it harder for
them to solve the current task.
The challenge is explained by the game master at the
beginning of the game, they explain what needs to be found and then lock the door before they leave
Given the recent events in Poland, most escape rooms tend to
leave the entry door open in order for players to feel like they can get out at
any point of their journey.
“The name gives it away, you need to escape the room,” said
Lau, “You need to look for clues and find a set of numbers, a key, or a sensor
that will allow you to get out before the clock hits zero.”
Escaping the real
There are some psychological
aspects that occur within people while playing in an escape room. People tend
to encounter the concept of flow, identified by Hungarian psychologist Mihaly
Csikszentmihalyi, which is when they enter a mental state of creativity and
hyper-concentration.
“Have you heard about the flow theory?” Attila Gyurkovics,
the creator of the first escape room in Budapest in 2011 asked. “You lose
yourself,” he said. “You become completely absorbed by the game.”
Therefore, one
of the characteristics of escape rooms is a disconnection from the real world.
When asked about the real purpose of escape rooms, Tünde
Máté, the General manager of the escape room e-exit in Budapest said: “we
like to think about escape rooms as adult playgrounds, where you can just let
your inner child out in which you don’t think about work or any other issues”
Mate continued, “ just to get out of the real world for an hour”.
What accelerates the feeling of excitement and happiness is
the “Fast-thinking” used to solve puzzles in an escape room. “One of the things
that we know from a lot of research over the last 10 or 12 years is that the
faster you’re thinking, the better you feel,” says Art Markman, a psychology
professor at the University of Texas At Austin. Moreover, it is a fact that
fast-thinking helps with the release of dopamine – a feel-good and happy
hormone. The tiny releases of dopamine add up to affect people’s moods by
creating a positive mindset.

All of the above factors help people to have fun and forget
their reality is their emotions, the tension and the adrenaline built within
people. It is due to these feelings that people might get addicted to escape
rooms. “I am pretty much addicted to them, I absolutely adore doing various
different escape rooms”, said Lucy Hanley, an escape room enthusiast, “For me, the best part is the thrill of getting out.”
Tourist appeal
Hungarian escape rooms are
succeeding at luring tourists from all over the world. According to
TripAdvisor, despite the visually stunning places that Budapest acquires, what
travelers most want to do in Budapest is to experience escape rooms.
Escape rooms are more appealing to tourists in Budapest than
in any other European country.
“One reason is that we had loads of them we have more
than 70 companies and each company has multiple rooms, and they are cheaper
than in western Europe or in the USA” said Mate “Budapest is just the place to
play escape rooms.”
Most of the millennials are looking for a unique experience
to enjoy their time. According to the tick-tock escape room company, 78% of
millennials would rather spend money on a desirable experience over a material
possession. In addition, over 70% said their best memories are from an event or
live experience. Therefore, millennials prefer collecting memories over items.
“they’re going for like some kind of teamwork exercise,” said
Henrik Ravn, a game designer, and general manager of “escapist” an escape room
located in Aarhus, Denmark, “they mostly come for the experience, to have fun
together, since this kind of game brings friends and colleagues together.”
The company of people and the communication that happens
between them is the main factor that drives a person to choose to go to an
escape room rather than playing a video game online.
Furthermore, in Budapest people are more likely to
experience flow once in an escape room. This is because of Budapest’s
high-quality escape games in which creativity and design thrive.
“I felt like I was completely immersed and engaged with the
challenge,” said Tony Yu, a player that experienced an escape game for the first
time with his friends. “It can be frustrating but overall it is a good feeling”
continued Yu.
According to Arsenio Villar Lama, a professor expert in
urbanization and tourism: tourists attraction became significant and a key
factor for escape room companies. The more diversified rooms there are the
better is for tourist attraction. This tourist appeal is very positive for the
city as it strengthens the economy and employment and diversifies tourism
areas.
Education through escape rooms
In addition, escape rooms can be beneficial in an
educational way.
According to Scott Nicholson, a professor of game design and
development at Wilfrid Laurier University in Ontario, Canada, who has been
studying the evolution of escape rooms since 2014: an escape room places the
player into the game, reducing the barriers between the player and the
experience, therefore making it more effective education wise, he stated on the
“Breakout Escape Rooms and Their Impact on How We Think” blog.
These games are creative problem-solving that develop some
of people’s skills such as critical thinking.
“It is more of a mental challenge normally than anything
physical” said Mathew Hanley, another escape room enthusiast.
Some exercises can be done with kids such as making them
solve puzzles or find clues with an educational twist. For instance, it could
be an escape room themed on a specific topic that the students want to be
educated on. However, the educational experience and the game experience must
be balanced for the player not to lose interest and to be kept motivated to
finish the game.
A team building activity
Good communication inside an escape
room is the main factor that makes the people achieve their goal which is to
solve the puzzles and escape the room. The people inside the room will perform
under stress and unfamiliar situations where there will be built of tension
and excitement. Some of the escape rooms do not allow the use of electronics
which makes people engage on a personal level. Therefore, this game might
lead to deepening relationships between families or friends.
“it is an adventure and it can be drawn upon in the future
as a positive memory that helps define the group as "best friends" or
"a happy family" that laughs and solves problems or puzzles together”
said Dr. Melissa A. Milki a sociologist specialized in the developing of family
bonds and relationships.
However, some people may say that “escape rooms help
families to build healthy relationships”, others do not agree.
“I doubt there is clear evidence that escape rooms can
actually, build healthy relationships,” said
Dr. Milki, “Escape Rooms probably do not negatively affect families, but probably not positively either” explained Dr. Milki.
Dr. Milki, “Escape Rooms probably do not negatively affect families, but probably not positively either” explained Dr. Milki.
Therefore, it is true that people get to know more about
each other and may have a more deepening relationship after experiencing an
escape game. But it is not necessary that it results in healthy relationships
between families or friends. It is merely a memory to remember in the future.
The fear of being trapped
In 2012, Viktor Oszvald opened a
theme called claustrophilia an escape room with a theme inspired by horror
films. There is a lot of comparison between this type of escape rooms and haunted
houses. For example, both of the activities unleash the “flow” theory in which
the players or visitors feel the rush of adrenaline by running away from
something that scares them.
Escape rooms are active, while haunted houses are passive,
but given recent themes that are dedicated to scaring its players the feeling of
distress goes side to side.
“I have only done one escape room that was somewhat scary”,
said Matthew Hanley an escape room enthusiast that has been to several escapes
rooms in Europe. “I think the biggest thrill people get from getting chased in
a haunted house or getting scared in an escape room is the fear of the
unknown.”

“There have not been any cases of heart attacks, most are
panic attacks or claustrophobia but I think the feeling can be compared to
watching horror films, ” said Ravn, “Escape rooms are about solving puzzles,
not about fearing for your life.”
Nevertheless, there are some cases of panic attacks, and
claustrophobia while doing these games.
“I hated the whole experience,” said Andy Kwok after having
an anxiety attack while doing one of the escape rooms. “I was in the first
room, which was smaller than average. There was three of us in this tiny space
and the next thing I remember was getting out trying to get some air.”
He explained that what scared him was the sounds that the room had, such as chains, the room barely had any lights and his friends were
trying to scare him.
“I knew I had no business doing this activity, but my
friends told me to challenge myself.”
Four generations of escape rooms
According to Kesmarky, it started
with the first generation of escape rooms, in which people have to find keys and
open locks.
Most of these games have riddles and clues that guide you
into a path of numeric combinations that allow you to open a door into the next
room.
The second generation involves more electrical games inside
the rooms, these rooms tend to have sensors and as you walk into the hidden traps
you may find yourself trapped in a hidden bookshelf hiding spot.
The third generation is no added key or lock. It is just electrically operated, with a lot of
sensors and cables that open the doors for the players.
The fourth generation allows people to choose the difficulty
level and with one click they are able to modify the entire game. This new generation will involve virtual reality, which will allow players to see things
that are not in the room yet will continue to have the luxury of opening doors
and walking through several pathways that guide them to the next level.
“In 10 years escape rooms have changed so much,” said
Kesmarky.
The sets, equipment, and props used are elevated from
generation to another. More technology and electronics are being implemented
constantly into the escape rooms systems. Escape rooms will continue evolving
and will eventually start with the latest digital concept: Virtual reality.
“The future of escape rooms are going in the direction of
high technological level” said Kesmarky “we are taking the next step by
preparing for a virtual reality game.”
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